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| author | Marshall Lochbaum <mwlochbaum@gmail.com> | 2022-05-30 20:19:59 -0400 |
|---|---|---|
| committer | Marshall Lochbaum <mwlochbaum@gmail.com> | 2022-05-30 20:19:59 -0400 |
| commit | cd442d1018bc63c73fc8d7cf797e016f59e8ffce (patch) | |
| tree | 1e1d90588aebae310e38a168371f18237d393f39 /README.md | |
| parent | 9c91ae62e963446aa8fd96f8646e5b9dcc505cb9 (diff) | |
Better README
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 21 |
1 files changed, 19 insertions, 2 deletions
@@ -1,5 +1,22 @@ # BQNoise -BQN scripts for audio synthesis and processing, based on [my J scripts](https://github.com/mlochbaum/JSound) for the same. +BQN scripts for audio synthesis and processing. -Most of the synthesizer functionality has been ported over from J, but filtering and reverb are fairly slow: in J these rely on C shared libraries and BQN can't currently call shared libraries. +- mix.bqn: General mixing utilities, e.g. add, repeat, clip, reverb +- panap.bqn: Fancy mono-compatible panning +- oscillator.bqn: Typical oscillators and noise generators for synthesis +- filter.bqn: IIR filters to adjust tonality +- scale.bqn: Utilities for working with scales (in the normal Western system, 12-TET) +- tracker.bqn: Sequencer to make drum tracks or other arrangements from a text template +- wav.bqn: Read and write .wav files +- soxresample.bqn: Bind SoX's resampler for converting .wav files; only thing I'm not brave enough to do in BQN + +See load.bqn and options.bqn for loading multiple scripts and options management. + +The following C libraries are used in CBQN if available: + +- `./lib.c` (build with `$ make`), for filters +- [FFTW](https://en.wikipedia.org/wiki/FFTW)'s `/usr/lib/libfftw3.so.3`, for reverb +- [SoX](https://en.wikipedia.org/wiki/SoX)'s `/usr/lib/libsoxr.so`, for resampling + +The filtering and reverb functions are also implemented in BQN, so that the only change is faster execution, by a factor of about 10 in each case. There's no BQN resampling implementation, so that SoX is needed to work with files at different frequencies. |
