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<title>BQN: Lexical scoping</title>
</head>
<div class="nav">(<a href="https://github.com/mlochbaum/BQN">github</a>) / <a href="../index.html">BQN</a> / <a href="index.html">doc</a></div>
-<h1 id="lexical-scoping">Lexical scoping</h1>
+<h1 id="lexical-scoping"><a class="header" href="#lexical-scoping">Lexical scoping</a></h1>
<p>BQN uses lexical scope, like most modern functional programming languages including Javascript, Scheme, and Julia, and like Dyalog APL's dfns (tradfns are dynamically scoped). This document describes how lexical scoping works, and a few small details relevant to BQN's version of it.</p>
<p>In short, every <a href="block.html">block</a> is a separate scope that can refer to identifiers in containing scopes. When evaluated, the block makes a variable for each identifier defined in it (including arguments and operands). The blocks that it contains will now access these variables. In the first level of a block, variables must be defined before they can be used, but in child blocks, a variable can be used regardless of where it's defined, as long as the definition is evaluated before the child block is.</p>
-<h2 id="scopes">Scopes</h2>
+<h2 id="scopes"><a class="header" href="#scopes">Scopes</a></h2>
<p>Scoping is a mechanism that allows the same variable name to refer to different variables depending on program context. For example, the following code uses the name <code><span class='Value'>a</span></code> in two ways: once for a value at the top level, and once locally in a function. With scoping, once you write <code><span class='Brace'>{}</span></code> to create a block, you can define any name you want inside without worrying whether it's taken.</p>
<a class="replLink" title="Open in the REPL" target="_blank" href="https://mlochbaum.github.io/BQN/try.html#code=YSDihpAgNgpGIOKGkCB7IGEgw5cgMSArIGEg4oaQIPCdlakgfQoKRiA0ICAgICMgU2V0cyBh4oaQNCBpbnRlcm5hbGx5CmEgICAgICAjIFRoZSBvdXRlciBhIGlzIHVuY2hhbmdlZA==">↗️</a><pre> <span class='Value'>a</span> <span class='Gets'>←</span> <span class='Number'>6</span>
<span class='Function'>F</span> <span class='Gets'>←</span> <span class='Brace'>{</span> <span class='Value'>a</span> <span class='Function'>×</span> <span class='Number'>1</span> <span class='Function'>+</span> <span class='Value'>a</span> <span class='Gets'>←</span> <span class='Value'>𝕩</span> <span class='Brace'>}</span>
@@ -35,7 +35,7 @@
</pre>
<p>Each call creates the <a href="range.html">list of indices</a> <code><span class='Value'>i</span></code>, then calls itself using <code><span class='Function'>𝕊</span></code> on each element of <code><span class='Value'>𝕩</span></code> <a href="repeat.html">if</a> it's a list, then <a href="couple.html">couples</a> <code><span class='Value'>i</span></code> to the result. This requires <code><span class='Value'>i</span></code> to be unaffected by other calls to the function, which works because <code><span class='Value'>i</span></code> is scoped not only to the source code location but also to the particular evaluation of the block that creates it.</p>
<p>These examples probably work like you expect—they're meant to highlight the features that scoping should have, in order to help show how less intuitive cases work later on.</p>
-<h2 id="visibility">Visibility</h2>
+<h2 id="visibility"><a class="header" href="#visibility">Visibility</a></h2>
<p>A scope can view and modify (with <code><span class='Gets'>↩</span></code>) variables in other scopes that contain it. We say these variables are visible in the inner scopes. Variables at the top level of a program are visible to all the code in that program, so that we might call them &quot;global&quot;. That would be a little misleading though, because for example each file is an entire program, so if one file is imported from another then it can't read the first file's variables.</p>
<a class="replLink" title="Open in the REPL" target="_blank" href="https://mlochbaum.github.io/BQN/try.html#code=Y291bnRlciDihpAgMAppbmMg4oaQIDYKQ291bnQg4oaQIHsgY291bnRlciAr4oapIPCdlakgw5cgaW5jIH0KCkNvdW50IDAKQ291bnQgMQpDb3VudCAxCkNvdW50IDU=">↗️</a><pre> <span class='Value'>counter</span> <span class='Gets'>←</span> <span class='Number'>0</span>
<span class='Value'>inc</span> <span class='Gets'>←</span> <span class='Number'>6</span>
@@ -77,7 +77,7 @@ ERROR
</span>42
</pre>
<p>The function <code><span class='Function'>C3_7</span></code> uses the versions of <code><span class='Value'>counter</span></code> and <code><span class='Value'>inc</span></code> created in <code><span class='Modifier'>_makeCount</span></code>, even though it's called not from inside <code><span class='Modifier'>_makeCount</span></code>, but from the top-level program. This is what it means for BQN's scoping to be lexical rather than dynamic. Which identifiers are visible is determined by where the code containing them is located in the source code, not how it's called at runtime. The static nature of lexical scoping makes it much easier to keep track of how variables are used (for compilers, this means optimization opportunities), and for this reason dynamic scoping is very rare in programming languages today.</p>
-<h3 id="post-definition">Post-definition</h3>
+<h3 id="post-definition"><a class="header" href="#post-definition">Post-definition</a></h3>
<p>In the top level a block, a variable can only be used after it's defined, and the compiler rejects any code that tries to use an undefined variable. But blocks contained in that block see variables it defines regardless of the positioning. Below, <code><span class='Function'>PlusC</span></code> references the variable <code><span class='Value'>c</span></code> that's defined after it (but when code is executed one line at a time like it is here, I still have to put both definitions on the same line so they are compiled together).</p>
<a class="replLink" title="Open in the REPL" target="_blank" href="https://mlochbaum.github.io/BQN/try.html#code=UGx1c0Mg4oaQIHsg8J2VqStjIH0g4ouEIGPihpDCrzEKUGx1c0MgNw==">↗️</a><pre> <span class='Function'>PlusC</span> <span class='Gets'>←</span> <span class='Brace'>{</span> <span class='Value'>𝕩</span><span class='Function'>+</span><span class='Value'>c</span> <span class='Brace'>}</span> <span class='Separator'>⋄</span> <span class='Value'>c</span><span class='Gets'>←</span><span class='Number'>¯1</span>
<span class='Function'>PlusC</span> <span class='Number'>7</span>
@@ -88,7 +88,7 @@ ERROR
ERROR
</pre>
<p>Why define things this way? It's easier to see if you imagine the variable used is also a function. It's normal for a function to call other functions defined at the top level, of course. And it would be pretty unpleasant for BQN to enforce a specific ordering for them. It would also make recursive functions impossible except by using <code><span class='Function'>𝕊</span></code>, and mutually recursive ones completely impossible. A simple rule that makes all these things just work smoothly seems much better than any alternative.</p>
-<h2 id="closures">Closures</h2>
+<h2 id="closures"><a class="header" href="#closures">Closures</a></h2>
<p>Let's run <code><span class='Modifier'>_makeCount</span></code> from above a few more times.</p>
<a class="replLink" title="Open in the REPL" target="_blank" href="https://mlochbaum.github.io/BQN/try.html#code=QzRfMiDihpAgNOKAvzIgX21ha2VDb3VudCAgIyBTdGFydCBhdCA0OyBpbmNyZW1lbnQgYnkgMgpDMV80IOKGkCAx4oC/NCBfbWFrZUNvdW50ICAjICAgICAgICAgIDE7ICAgICAgICAgICAgICA0CgpDNF8yIDAKQzFfNCAwCkM0XzIgMTAKQzFfNCAxMApDNF8yIDAKQzNfNyAwICAjIFRoZSBmaXJzdCBvbmUncyBzdGlsbCBhcm91bmQgdG9v">↗️</a><pre> <span class='Function'>C4_2</span> <span class='Gets'>←</span> <span class='Number'>4</span><span class='Ligature'>‿</span><span class='Number'>2</span> <span class='Modifier'>_makeCount</span> <span class='Comment'># Start at 4; increment by 2
</span> <span class='Function'>C1_4</span> <span class='Gets'>←</span> <span class='Number'>1</span><span class='Ligature'>‿</span><span class='Number'>4</span> <span class='Modifier'>_makeCount</span> <span class='Comment'># 1; 4
@@ -121,12 +121,12 @@ ERROR
</pre>
<p>The variable <code><span class='Function'>Mean</span></code> is visible only within the outer immediate block. The only way it can be accessed is by code in this block: the two calls in the returned function, which will later be renamed <code><span class='Value'>stdDev</span></code>. Nothing in the block modifies it, so its value is constant. It's just a little utility that exists only for code in the block. Making it visible elsewhere is as simple as moving it out of the block, but it's best not to do this without reason. Keeping a variable in the smallest possible scope makes it easier to understand the program, because it reduces the amount of information needed to understand scopes where that variable doesn't apply.</p>
<p>Neither the specification nor a typical implementation keep track of what is and isn't a closure, although an advanced interpreter will probably work with some related properties. The existence of closures is an ordinary feature of lexical scoping and not a special case. However, it's sometimes a useful term for discussing the operation of a program. We might define a closure as a block that can be run and access variables from a parent scope even after the block that created that scope finishes execution.</p>
-<h3 id="environments-form-a-tree">Environments form a tree</h3>
+<h3 id="environments-form-a-tree"><a class="header" href="#environments-form-a-tree">Environments form a tree</a></h3>
<p>So a block has access to every environment that it might need a variable from, for as long as it needs. This idea is a little fuzzy, so let's clarify by describing how an implementation would support figure out what can access where.</p>
<p>The mechanism is that each environment can have a <em>parent</em> environment (the topmost environment, which corresponds to the entire program, has no parent). When a variable is accessed, it might be in the current environment, or its parent, or that environment's parent, and so on. Every environment corresponds to one block in the source code, and its parent corresponds to the parent block, so a compiler can figure out how many levels up it will have to go based on the source code.</p>
<p>We've seen that one block can create many environments. An environment can have only one parent, but many children, so environments form a tree. A forest to be precise, as one execution of BQN can involve multiple programs.</p>
<p>How does an environment know which of the many environments corresponding to the parent scope is its parent? This information is saved when the block is reached in the program and a <em>block instance</em> is created. Unless it's an immediate block, the block instance won't be run right away: a block instance isn't the same as a block evaluation. But each block evaluation starts with a block instance, and that's where it gets the parent environment. Unlike block evaluation, which can happen anywhere, a block instance is created only during evaluation of the parent block. So the saved parent environment is simply the current environment.</p>
-<h2 id="mutation">Mutation</h2>
+<h2 id="mutation"><a class="header" href="#mutation">Mutation</a></h2>
<p>The value of a variable can be modified with <code><span class='Gets'>↩</span></code>. It's similar to definition <code><span class='Gets'>←</span></code> in that it sets the value of the variable, but the way it interacts with scoping is completely different. Defining creates a new variable in the current scope, and modifying refers to an existing variable in the current scope or a parent. In scoping terms, modifying is more like an ordinary variable reference than a definition.</p>
<p>When a variable's modified, functions with access to it see the new value. They have access to the variable, not any particular value that it has.</p>
<a class="replLink" title="Open in the REPL" target="_blank" href="https://mlochbaum.github.io/BQN/try.html#code=ZmFjdG9yIOKGkCAzCk11bCDihpAgeyBmYWN0b3Igw5cg8J2VqSB9CgpNdWwgNgpmYWN0b3Ig4oapIDUKTXVsIDYgICAjIEEgbmV3IHJlc3VsdA==">↗️</a><pre> <span class='Value'>factor</span> <span class='Gets'>←</span> <span class='Number'>3</span>