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diff --git a/docs/doc/embed.html b/docs/doc/embed.html index 2a2ca1c7..bd3bb94c 100644 --- a/docs/doc/embed.html +++ b/docs/doc/embed.html @@ -36,7 +36,7 @@ <p>In the programs above we've used numbers and functions of one argument, which mean the same thing in BQN and JS. This isn't the case for all types: although every BQN value is stored as some JS value, the way it's represented may not be obvious and there are many JS values that don't represent any BQN value and could cause errors. BQN operations don't verify that their inputs are valid BQN values (this would have a large performance cost), so it's up to the JS programmer to make sure that values passed in are valid. To do this, you need to know the encodings for each of the six BQN <a href="types.html">types</a>.</p> <p>The two atomic data values are simple: numbers are just JS numbers, and characters are strings containing a single code point. Arrays <em>are</em> JS arrays, but with some extra information. Since JS arrays are 1-dimensional, a BQN array <code><span class='Value'>a</span></code> is stored as the element list <code><span class='Function'>⥊</span><span class='Value'>a</span></code>. Its shape <code><span class='Function'>≢</span><span class='Value'>a</span></code>, a list of numbers, is <code><span class='Value'>a.sh</span></code> in JS (the shape isn't necessarily a BQN array so it doesn't have to have a <code><span class='Value'>sh</span></code> property). Optionally, its fill element is <code><span class='Value'>a.fill</span></code>. Note that a BQN string is not a JS string, but instead an array of BQN characters, or JS strings. To convert it to a JS string you can use <code><span class='Value'>str.join</span><span class='Paren'>(</span><span class='String'>""</span><span class='Paren'>)</span></code>.</p> <p>There are two utilities for converting from JS to BQN data: <code><span class='Value'>list</span><span class='Paren'>(</span><span class='Value'>[…]</span><span class='Paren'>)</span></code> converts a JS array to a BQN list, and <code><span class='Value'>str</span><span class='Paren'>(</span><span class='String'>"JS string"</span><span class='Paren'>)</span></code> converts a string.</p> -<p>Operations are all stored as JS functions, with one or two arguments for the inputs. The type is determined by the <code><span class='Number'>.m</span></code> property, which is <code><span class='Number'>1</span></code> for a 1-modifier and <code><span class='Number'>2</span></code> for a 2-modifier, and undefined or falsy for a function. Functions might be called with one or two arguments. In either case, <code><span class='Value'>𝕩</span></code> is the first argument; <code><span class='Value'>𝕨</span></code>, if present, is the second. Note that <code><span class='Function'>F</span><span class='Paren'>(</span><span class='Value'>x</span><span class='Separator'>,</span><span class='Value'>w</span><span class='Paren'>)</span></code> in JS corresponds to <code><span class='Value'>w</span> <span class='Function'>F</span> <span class='Value'>x</span></code> in BQN, reversing the visual ordering of the arguments! For modifiers there's no such reversal, as <code><span class='Value'>𝕗</span></code> is always the first argument, and for 2-modifiers <code><span class='Value'>𝕘</span></code> is the second argument. As in BQN, a modifier may or may not return a function.</p> +<p>Operations are all stored as JS functions, with one or two arguments for the inputs. The type is determined by the <code><span class='Value'>.m</span></code> property, which is <code><span class='Number'>1</span></code> for a 1-modifier and <code><span class='Number'>2</span></code> for a 2-modifier, and undefined or falsy for a function. Functions might be called with one or two arguments. In either case, <code><span class='Value'>𝕩</span></code> is the first argument; <code><span class='Value'>𝕨</span></code>, if present, is the second. Note that <code><span class='Function'>F</span><span class='Paren'>(</span><span class='Value'>x</span><span class='Separator'>,</span><span class='Value'>w</span><span class='Paren'>)</span></code> in JS corresponds to <code><span class='Value'>w</span> <span class='Function'>F</span> <span class='Value'>x</span></code> in BQN, reversing the visual ordering of the arguments! For modifiers there's no such reversal, as <code><span class='Value'>𝕗</span></code> is always the first argument, and for 2-modifiers <code><span class='Value'>𝕘</span></code> is the second argument. As in BQN, a modifier may or may not return a function.</p> <p>Operations may have some extra properties set that aren't terribly important for the JS programmer: for each primitive <code><span class='Value'>p</span></code>, <code><span class='Value'>p.glyph</span></code> gives its glyph, and for a compound operation <code><span class='Value'>o</span></code> such as a train, or a modifier with bound operands, <code><span class='Value'>o.repr</span><span class='Paren'>()</span></code> decomposes it into its parts. It wouldn't make sense to define either of these properties for a function created in JS.</p> <h2 id="other-functionality">Other functionality</h2> <p>The BQN script also contains the function <code><span class='Value'>fmt</span></code>, which takes a BQN value for its argument and returns a string displaying it.</p> |
