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<title>BQN: What is a primitive?</title>
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<h1 id="what-is-a-primitive">What is a primitive?</h1>
<p>People sometimes wonder how the set of primitives in BQN was chosen. Outsiders to array programming might assume that the &quot;big idea&quot; of APL is just to take the most common tasks and write them with symbols instead of names—even Dijkstra said something like this, calling APL a &quot;bag of tricks&quot;! I don't think this is quite right, so I'd like to explain my personal view on why it makes sense to call a few special operations &quot;primitives&quot; and give them dedicated symbols. While I think this overlaps some with the ideas of other array designers, I am speaking only for myself here.</p>
<h2 id="names-versus-symbols">Names versus symbols</h2>