RegEx stuff: http://sebfisch.github.com/haskell-regexp/ = Expressions = 0 1 2... -> just push themselves on the stack "string" -> pushes "string" on the stack -> "bareword" /bareword -> "bareword" / |bareword -> "bareword" | \bareword -> "bareword" \ bareword -> lookup "bareword" in current scopes -> passive -> push value on the stack -> active -> call value on current stack -> quote -> call value on current stack, even in quoted mode / -> nop "string" | -> resolve "string" in current scope, push value "string" \ -> resolve "string" in current scope, call value on current stack [ -> push array begin marker on stack ] -> since the topmost array marker, create array from stack values ( -> push tuple begin marker on stack ) -> since the topmost tuple marker, create tuple from stack values { -> push quote begin marker on stack, increase parser quote count } -> since the topmost quote marker, everything becomes one closure (deduce type), decrease parser quote count dup -> dups |dup -> push dup function pointer \dup -> dups |f |g ; -> { f g } { ...1 } variable ; { ...2 } ; -> { ...1 variable } { ...2 } ; -> { ...1 variable ...2 } 1 2 |add * -> 3 |f * -> f |f *10 g -> f g StructuredData.field -> StructuredData "field" . -> dereference field in structured data, if passive push, if active do SD "field" .| -> dereference, push value SD "field" .\ -> dereference, call x "string" = -> dereference, create (passive/active depends on type) field if not existent, set value to x x pointer = -> dereference, set value to x x /pointervar = -> sets the pointer itself x |pointervar = -> sets the value the pointer points to x \pointervar = -> if the pointer points to a value which is a pointer, assign where that pointer points to v "name" deff -> define name as active name, assign v v "name" defv -> define name as passive name, assign v < -> push new scope > -> pop scope, structured data object now on stack < 0 =a 0 =b > -> something which has a and b is on top of stack 0 1 2 _0 -> 0 1 2 2 0 1 2 _1 -> 0 1 2 1 0 1 2 _2 -> 0 1 2 0 0 1 2 -0 -> 2 0 1 2 -1 -> 1 0 1 2 -2 -> 0 exch = -01 pop = - nop = _ dup = _0 _ -> copy stack contents according to digits - -> delete stack contents up to largest digit or count of "-" whichever is larger, recreate according to digits 1 [ 2 3 ] add -> [ 3 4 ] [ [ 1 ] [ 2 ] ] length -> 2 # scanning for applicable base type from top A->int B->int add -> B->A->int A->int A->int add -> A->int = Characters = !: ": string quote #: line comment $: %: &: ': (: tuple begin ): tuple end *: apply function +: ,: -: stack manipulation .: field dereference /: stringify 0-9: numbers :: ;: function composition <: scope start =: assignment >: scope end ?: ternary operator @: A-Z: bareword characters [: array begin \: callify ]: array end ^: _: stack manipulation `: a-z: bareword characters {: quote begin |: passify }: quote end ~: = Memory Management = Inspiration: http://wiki.luajit.org/new-garbage-collector 0x6???????????: Heap memory ("16 TB should be enough for everyone.") 0x5???????????: GC black bitmap 0x4???????????: GC allocation maps Large set of reachable, old objects Large set of unreachable, new objects Small set in between == Object Memory Layout == === Int === * Length in bytes (including header, always 16) bit 63-60: 0 0 0 0 bit 59: reserved for GC * value === String === * Length in bytes (including header) bit 63-60: 0 0 0 1 bit 59: reserved for GC * hash (0 if not yet calculated) * Exact length * data (UTF-8) === Scope === * Length in bytes (including header) bit 63-60: 0 0 1 0 bit 59: reserved for GC bit 58: parent pointer exists (for scopes) (always 1 for now) bit 57: extension area pointer exists (always 1 for now) * name table (mapping entry names to offsets) * parent scope (0 if no parent) * extension area pointer (0 if no extra members (yet)) * data [ ]* === Name Table === ( TODO: create a hash-table based implementation here ) * Length in bytes (including header) bit 63-60: 0 0 1 1 bit 59: reserved for GC * End of fill in bytes (i.e. if this field == length, table is full) * data [ , ]* ( TODO: Oh, the performance... ) The 0th string maps to 0 and so on. === Extension Area === * Length in bytes (including header) bit 63-60: 0 1 0 0 bit 59: reserved for GC * data [ ]* === Function === * Length in bytes (including header) bit 63-60: 0 1 0 1 bit 59: reserved for GC * scope pointer (0 if non-capturing function) * type pointer (0 if untyped) * code pointer === Function Code === * Length in bytes (including header) bit 63-60: 0 1 1 0 bit 59: reserved for GC * [ ]*