From b3c35c0a86a1a67817f2ef2655f59dab9484263e Mon Sep 17 00:00:00 2001 From: Marshall Lochbaum Date: Mon, 15 Aug 2022 22:11:55 -0400 Subject: Rework page on logic functions --- docs/doc/logic.html | 106 ++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 86 insertions(+), 20 deletions(-) (limited to 'docs') diff --git a/docs/doc/logic.html b/docs/doc/logic.html index 18cf1add..6a69d995 100644 --- a/docs/doc/logic.html +++ b/docs/doc/logic.html @@ -5,11 +5,86 @@

Logic functions: And, Or, Not (also Span)

-

BQN uses the mathematical symbols and for logical and and or, and ¬ for not (APL's ~ is discarded since it looks like ˜, and is less common in mathematics today). That is, on two booleans is 1 if both are 1, and is if either is 1. ¬ flips its argument, returning 1 if the argument is 0 and 0 if it's 1. The logic functions are also considered arithmetic and thus are pervasive.

-

These boolean functions are arithmetically extended to apply to all numbers. Not returns 1-𝕩, And returns 𝕨×𝕩, and Or does a more complicated computation 𝕨׬𝕩.

-

Both valences of ¬ are equivalent to the fork 1+-. The dyadic valence, called "Span", computes the number of integers in the range from 𝕩 to 𝕨, inclusive, when both arguments are integers and 𝕩𝕨 (note the reversed order, which is used for consistency with subtraction). This function has many uses, and in particular is relevant to the Windows function.

+

BQN uses the mathematical symbols for logical and, for or, and ¬ for not. That is, on booleans the result of is 1 if both arguments are 1, and is 1 if any argument is 1. ¬ flips its argument, returning 1 if the argument is 0 and 0 if it's 1. The logic functions are also considered arithmetic and thus are pervasive.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
𝕨𝕩𝕨𝕩𝕨𝕩¬𝕩
00001
01010
1001
1111
+

The three logic functions are extended linearly to apply to all numbers. This means Not returns 1-𝕩, and And returns 𝕨×𝕩. Or does a more complicated computation 𝕨׬𝕩 or 𝕨(+-×)𝕩.

+

Both valences of ¬ can be written as a fork 1+-. The dyadic one, Span, computes the number of integers in the range from 𝕩 to 𝕨, inclusive, when both arguments are integers and 𝕩𝕨 (the reversed order is used for consistency with subtraction). It often shows up in connection with the Windows function.

Examples

-

We can form truth tables including the non-integer value one-half:

+

And, Or, and Not can often be thought of as connecting logical statements together. So (n<1) n>3 tests whether one of the two statements n<1 or n>3 holds.

+↗️
    n  4
+
+    (n<1)  n>3  # One false, one true
+⟨ 0 1 ⟩
+
+    (n<1)  n>3
+1
+
+

Of course, what actually happens is that those expressions are evaluated and the primitive acts on the results (both sides are always evaluated: there's nothing like the shortcutting of && in some languages). Functions can be used more flexibly: for example, the fold ´ indicates whether all values in a list are true, while ´ indicates if any is true.

+↗️
    ´ 11111
+1
+    ´ 11101
+0
+
+

And the scans ` and ` extend this notion to prefixes, switching permanently off at the first 0, or on at the first 1.

+↗️
    ` 1100101
+⟨ 1 1 0 0 0 0 0 ⟩
+
+    ` 0100101
+⟨ 0 1 1 1 1 1 1 ⟩
+
+

Definitions

+

We define

+
Not  1+-  # also Span
+And  ×
+Or   ׬
+
+

using a train for Not and Under for Or. The latter expands to Or ¬×¬, since Not is a self-inverse ¬ ←→ ¬: when applying ¬ twice, the first added 1 will be negated but the second won't; the two 1s cancel leaving two subtractions, and - ←→ -. An alternate definition of Or that matches the typical formula from probability theory is

+
Or   +-×
+
+

Building these definitions from arithmetic components makes it look like they should apply to any numbers, not just booleans. Well, they do.

+

Extension

+

The logic functions are extended to all numbers by making them linear in every argument. In the case of Not, that means the linear function 1-. The two-argument functions have bilinear extensions: And is identical to Times (×), while Or is ׬, following De Morgan's laws (other ways of obtaining a function for Or give an equivalent result—there is only one bilinear extension).

+

Here are truth tables of these extensions including the non-integer value one-half:

↗️
    ¬ 00.51
 ⟨ 1 0.5 0 ⟩
 
@@ -27,22 +102,13 @@
     1    1 1  
              ┘
 
-

As with logical And and Or, any value and 0 is 0, while any value or 1 is 1. The other boolean values give the identity values for the two functions: 1 and any value gives that value, as does 0 or the value.

-

Definitions

-

We define

-
Not  1+-  # also Span
-And  ×
-Or   ׬
-
-

using a train for Not and Under for Or. The latter expands to Or ¬×¬, since Not is a self-inverse ¬ ←→ ¬: when applying ¬ twice the first added 1 will be negated but the second won't; the two 1s cancel leaving two subtractions, and - ←→ -. An alternate definition of Or that matches the typical formula from probability theory is

-
Or   +-×
-
-

The logic functions are extended to all numbers by making them linear in every argument. In the case of Not, that means the linear function 1-. The two-argument functions have bilinear extensions: And is identical to Times (×), while Or is ׬, following De Morgan's laws (other ways of obtaining a function for Or give an equivalent result—there is only one bilinear extension).

+

As in logic, any value And 0 is 0, while any value Or 1 is 1. The other boolean values give the identity values for the two functions: 1 and any value gives that value, as does 0 or the value.

If the arguments are probabilities of independent events, then an extended function gives the probability of the boolean function on their outcomes. For example, if A occurs with probability a and B with probability b independent of A, then at least one of A or B occurs with probability ab. These extensions have also been used in complexity theory, because they allow mathematicians to transfer a logical circuit from the discrete to the continuous domain in order to use calculus on it.

-

Identity values

-

It's common to apply a fold ´ or ´ to a list (checking whether all elements are true and whether any are true, respectively), and so it's important for extensions to And and Or to share their identity value. Minimum and Maximum do match And and Or when restricted to booleans, but they have different identity values. It would be dangerous to use Maximum to check whether any element of a list is true because ´⟨⟩ yields ¯∞ instead of 0—a bug waiting to happen. To avoid this the programmer would have to use an initial value 𝕨 of 0, which is easy to forget.

-

It's not hard to prove that the bilinear extensions have the identity values we want. Of course 1x is 1×x, or x, and 0x is 0׬x, or ¬1׬x, giving ¬¬x or x again. Both functions are commutative, so these values are identities on the right as well.

-

Other logical identities do not necessarily hold. For example, in boolean logic And distributes over Or and vice-versa: abc ←→ (ab)(ac). But substituting × for and +-× for we find that the left hand side is (a×b)+(a×c)+(a×b×c) while the right gives (a×b)+(a×c)+(a×b×a×c). These are equivalent for arbitrary b and c only if a=a×a, that is, a is 0 or 1. In terms of probabilities the difference when a is not boolean is caused by failure of independence. On the left hand side, the two arguments of every logical function are independent. On the right hand side, each pair of arguments to are independent, but the two arguments to , ab and ac, are not. The relationship between these arguments means that logical equivalences no longer apply.

-

Why not GCD and LCM?

+

Identity values

+

The folds ´ or ´ ought to work on empty lists, so And and Or should have the expected identity values 1 (an empty list is all 1s) and 0 (and yet has no 1s). Minimum and Maximum do match And and Or when restricted to booleans, but they have different identity values. It would be dangerous to use Maximum to check whether any element of a list is true because ´⟨⟩ yields ¯∞ instead of 0—a bug waiting to happen. To avoid this you'd have to always use an initial value 𝕨 of 0, which is easy to forget.

+

It's not hard to prove that the bilinear extensions have these identity values. Of course 1x is 1×x, or x, and 0x is 0׬x, or ¬1׬x, giving ¬¬x or x again. Both functions are commutative, so these values are identities on the right as well.

+

Some other logical identities don't always hold. For example, in boolean logic And distributes over Or and vice-versa: abc ←→ (ab)(ac). But substituting × for and +-× for we find that the left hand side is (a×b)+(a×c)+(a×b×c) while the right gives (a×b)+(a×c)+(a×b×a×c). These are equivalent for arbitrary b and c only if a=a×a, that is, a is 0 or 1. In terms of probabilities the difference when a is not boolean is caused by failure of independence. On the left hand side, the two arguments of every logical function are independent. On the right hand side, each pair of arguments to are independent, but the two arguments to , ab and ac, are not. The relationship between these arguments means that logical equivalences no longer apply.

+

Why not GCD and LCM?

APL provides GCD and LCM as extensions of And and Or, while BQN doesn't make these functions primitives. The main reason for omitting them functions is that they are complicated and, when applied to real or complex numbers, require a significant number of design decisions where there's no obvious choice (for example, whether to use comparison tolerance). On the other hand, these functions are fairly easy to implement, which allows the programmer to control the details, and also add functionality such as the extended GCD. Possible implementations for GCD and LCM are shown in bqncrate (GCD, LCM).

A secondary reason is that the GCD falls short as an extension of Or, because its identity value 0 is not total. 0x, for a real number x, is actually equal to |x and not x: for example, 0¯2 is 2 in APL. This means the identity 0x ←→ x isn't reliable in APL.

+

Unrelatedly, the reason BQN discards APL's ~ for negation is that it looks like ˜, and is less common in mathematics today.

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